DSoundHelpers: directly call memset instead of using a RageUtil macro
Removes an instance of the ZERO(x) macro.
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@@ -207,7 +207,7 @@ RString DSoundBuf::Init( DSound &ds, DSoundBuf::hw hardware,
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m_iExtraWriteahead = 0;
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m_iLastPosition = 0;
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m_bPlaying = false;
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ZERO( m_iLastCursors );
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memset( &(m_iLastCursors), 0, sizeof(m_iLastCursors) );
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/* The size of the actual DSound buffer. This can be large; we generally
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* won't fill it completely. */
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