HandleSDLEvents is too small to be worth splitting

all code that handles SDL events is also responsible for enabling and
disabling those events
This commit is contained in:
Glenn Maynard
2004-06-14 03:53:41 +00:00
parent b3470b32ed
commit aa7ad967ae
+13 -6
View File
@@ -262,7 +262,6 @@ RageDisplay_D3D::RageDisplay_D3D( VideoModeParams p )
* actually initialize the window. Do this after as many error conditions
* as possible, because if we have to shut it down again we'll flash a window
* briefly. */
//#if defined _WINDOWS
if(!SDL_WasInit(SDL_INIT_VIDEO))
{
if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
@@ -276,8 +275,9 @@ RageDisplay_D3D::RageDisplay_D3D( VideoModeParams p )
* This needs to be done after we initialize video, since it's really part
* of the SDL video system--it'll be reinitialized on us if we do this first. */
SDL_EventState(0xFF /*SDL_ALLEVENTS*/, SDL_IGNORE);
SDL_EventState(SDL_VIDEORESIZE, SDL_ENABLE);
//#endif
SDL_EventState( SDL_VIDEORESIZE, SDL_ENABLE );
SDL_EventState( SDL_ACTIVEEVENT, SDL_ENABLE );
SDL_EventState( SDL_QUIT, SDL_ENABLE );
g_PaletteIndex.clear();
for( int i = 0; i < 256; ++i )
@@ -321,11 +321,12 @@ RageDisplay_D3D::RageDisplay_D3D( VideoModeParams p )
void RageDisplay_D3D::Update(float fDeltaTime)
{
HandleSDLEvents();
/* This needs to be called before anything that handles SDL events. */
SDL_PumpEvents();
#if defined _WINDOWS
SDL_Event event;
while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK|SDL_ACTIVEEVENTMASK))
while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK|SDL_ACTIVEEVENTMASK|SDL_QUITMASK))
{
switch(event.type)
{
@@ -346,6 +347,10 @@ void RageDisplay_D3D::Update(float fDeltaTime)
FocusChanged( i&SDL_APPINPUTFOCUS && i&SDL_APPACTIVE );
}
break;
case SDL_QUIT:
LOG->Trace("SDL_QUIT: shutting down");
ExitGame();
break;
}
}
#endif
@@ -355,8 +360,10 @@ RageDisplay_D3D::~RageDisplay_D3D()
{
LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
SDL_EventState( SDL_VIDEORESIZE, SDL_IGNORE );
SDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE );
SDL_EventState( SDL_QUIT, SDL_IGNORE );
#if defined _WINDOWS
SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
#endif