DeleteCachedTextures is already called at the end of EmptyDeleteQueue
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@@ -202,11 +202,6 @@ void ScreenManager::Update( float fDeltaTime )
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{
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ClearScreenStack();
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EmptyDeleteQueue();
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/* This is the purpose of delayed screen loads: clear out the texture cache
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* now, while there's (mostly) nothing loaded. */
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TEXTUREMAN->DeleteCachedTextures();
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TEXTUREMAN->DiagnosticOutput();
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}
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LoadDelayedScreen();
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