DeleteCachedTextures is already called at the end of EmptyDeleteQueue

This commit is contained in:
Glenn Maynard
2005-06-19 09:15:54 +00:00
parent bfc49737fe
commit a9f0a2158a
-5
View File
@@ -202,11 +202,6 @@ void ScreenManager::Update( float fDeltaTime )
{
ClearScreenStack();
EmptyDeleteQueue();
/* This is the purpose of delayed screen loads: clear out the texture cache
* now, while there's (mostly) nothing loaded. */
TEXTUREMAN->DeleteCachedTextures();
TEXTUREMAN->DiagnosticOutput();
}
LoadDelayedScreen();