Don't rename EVERY difficulty of halfdouble. That's just silly. Medium is the one people actually use.
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@@ -64,11 +64,8 @@ Routine=Routine
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Freestyle=Freestyle
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Freestyle=Freestyle
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Crazy=Crazy
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Crazy=Crazy
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Nightmare=Nightmare
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Nightmare=Nightmare
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# Pump Half-Double
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HalfDouble=Half-Double
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HalfDoubleEasy=Half-Double
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HalfDoubleMedium=Half-Double
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HalfDoubleHard=Half-Double
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HalfDoubleExpert=Half-Double
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[CourseDifficulty]
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[CourseDifficulty]
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Beginner=Novice
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Beginner=Novice
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@@ -105,10 +105,7 @@ GameColor = {
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"]
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GameColor.Difficulty["HalfDoubleEasy"] = GameColor.Difficulty["Easy"]
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GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleMedium"] = GameColor.Difficulty["Medium"]
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GameColor.Difficulty["HalfDoubleHard"] = GameColor.Difficulty["Hard"]
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GameColor.Difficulty["HalfDoubleExpert"] = GameColor.Difficulty["Expert"]
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--[[ Fallbacks ]]
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--[[ Fallbacks ]]
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function BoostColor( cColor, fBoost )
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function BoostColor( cColor, fBoost )
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@@ -475,7 +475,7 @@ SortLevel5Color=color("0,1,0,1")
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# something else. Mostly for custom games and game emulation, PIU for example.
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# something else. Mostly for custom games and game emulation, PIU for example.
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#Names="PumpHard,PumpFreestyle,PumpNightmare"
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#Names="PumpHard,PumpFreestyle,PumpNightmare"
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Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleEasy,PumpHalfDoubleMedium,PumpHalfDoubleHard,PumpHalfDoubleExpert"
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Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDoubleMedium"
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# Dance Couple Beginner
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# Dance Couple Beginner
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DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
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DanceCoupleBeginnerStepsType="StepsType_Dance_Couple"
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DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
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DanceCoupleBeginnerDifficulty="Difficulty_Beginner"
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@@ -516,26 +516,11 @@ PumpNightmareStepsType="StepsType_Pump_Double"
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PumpNightmareDifficulty="Difficulty_Hard"
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PumpNightmareDifficulty="Difficulty_Hard"
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PumpNightmareCourseType=nil
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PumpNightmareCourseType=nil
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PumpNightmareString="Nightmare"
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PumpNightmareString="Nightmare"
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# Pump Half-Double Easy
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PumpHalfDoubleEasyStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleEasyDifficulty="Difficulty_Easy"
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PumpHalfDoubleEasyCourseType=nil
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PumpHalfDoubleEasyString="HalfDoubleEasy"
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# Pump Half-Double Medium
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# Pump Half-Double Medium
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PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleMediumStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
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PumpHalfDoubleMediumDifficulty="Difficulty_Medium"
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PumpHalfDoubleMediumCourseType=nil
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PumpHalfDoubleMediumCourseType=nil
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PumpHalfDoubleMediumString="HalfDoubleMedium"
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PumpHalfDoubleMediumString="HalfDouble"
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# Pump Half-Double Hard
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PumpHalfDoubleHardStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleHardDifficulty="Difficulty_Hard"
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PumpHalfDoubleHardCourseType=nil
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PumpHalfDoubleHardString="HalfDoubleHard"
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# Pump Half-Double Expert
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PumpHalfDoubleExpertStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleExpertDifficulty="Difficulty_Expert"
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PumpHalfDoubleExpertCourseType=nil
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PumpHalfDoubleExpertString="HalfDoubleExpert"
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#
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#
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# Difficulty_Beginner-StepsType_Pump_Single=Easy
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# Difficulty_Beginner-StepsType_Pump_Single=Easy
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# Difficulty_Easy-StepsType_Pump_Single=Normal
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# Difficulty_Easy-StepsType_Pump_Single=Normal
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