"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 08:16:17 +00:00
parent b05d25ab24
commit a9db266eb2
14 changed files with 130 additions and 181 deletions
+2 -3
View File
@@ -50,8 +50,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuEl
{
// Unjoin the players, then let them join back in on this screen
// GAMESTATE->m_bPlayersCanJoin = true;
int p;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
@@ -59,7 +58,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuEl
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenEz2SelectPlayer background") );
this->AddChild( &m_Background ); // animated background =)
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_sprJoinFrame[p].Load( THEME->GetPathToG("ScreenEz2SelectPlayer join frame 1x2") );
m_sprJoinFrame[p].StopAnimating();