Files
itgmania212121/stepmania/src/ScreenEz2SelectPlayer.cpp
T

271 lines
7.5 KiB
C++

#include "global.h"
/****************************************
ScreenEzSelectPlayer,cpp
Desc: See Header
Copyright (C):
Frieza
*****************************************/
/* Includes */
#include "ScreenEz2SelectPlayer.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "RageSounds.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageTimer.h"
#include "ThemeManager.h"
#include "MenuTimer.h"
/* Constants */
#define JOIN_FRAME_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dX",p+1))
#define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dY",i+1))
#define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dX",p+1))
#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
const float TWEEN_TIME = 0.35f;
/************************************
ScreenEz2SelectPlayer (Constructor)
Desc: Sets up the screen display
************************************/
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuElements( sName )
{
// Unjoin the players, then let them join back in on this screen
// GAMESTATE->m_bPlayersCanJoin = true;
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = false;
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenEz2SelectPlayer background") );
this->AddChild( &m_Background ); // animated background =)
FOREACH_PlayerNumber( p )
{
m_sprJoinFrame[p].Load( THEME->GetPathToG("ScreenEz2SelectPlayer join frame 1x2") );
m_sprJoinFrame[p].StopAnimating();
m_sprJoinFrame[p].SetState( p );
m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
this->AddChild( &m_sprJoinFrame[p] );
if( GAMESTATE->m_bSideIsJoined[p] )
m_sprJoinFrame[p].SetZoomY( 0 );
m_sprJoinMessage[p].Load( THEME->GetPathToG("ScreenEz2SelectPlayer join message 2x2") );
m_sprJoinMessage[p].StopAnimating();
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
if( BOUNCE_JOIN_MESSAGE )
m_sprJoinMessage[p].SetEffectBounce( 0.5f, RageVector3(0,10,0) );
this->AddChild( &m_sprJoinMessage[p] );
if( GAMESTATE->m_bSideIsJoined[p] )
{
m_sprJoinMessage[p].SetState( p+NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[p].SetZoomY( 0 );
m_sprJoinFrame[p].SetZoomY( 0 );
}
}
}
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
TweenOnScreen();
}
/************************************
~ScreenSelectMode (Destructor)
Desc: Writes line to log when screen
is terminated.
************************************/
ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()
{
LOG->Trace( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
}
/************************************
Update
Desc: Animates the 1p/2p selection
************************************/
void ScreenEz2SelectPlayer::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
/************************************
DrawPrimitives
Desc: Draws the screen =P
************************************/
void ScreenEz2SelectPlayer::DrawPrimitives()
{
Screen::DrawPrimitives();
}
/************************************
Input
Desc: Handles player input.
************************************/
void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
if( IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
/************************************
HandleScreenMessage
Desc: Handles Screen Messages and changes
game states.
************************************/
void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_MenuTimer:
if( GAMESTATE->GetNumSidesJoined() == 0 )
{
MenuStart(PLAYER_1);
}
TweenOffScreen();
StartTransitioning( SM_GoToNextScreen );
break;
case SM_GoToPrevScreen:
SOUND->StopMusic();
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
/************************************
MenuBack
Desc: Actions performed when a player
presses the button bound to back
************************************/
void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
{
SOUND->StopMusic();
Back( SM_GoToPrevScreen );
}
/************************************
MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectPlayer::MenuDown( PlayerNumber pn )
{
MenuStart( pn );
}
/************************************
MenuStart
Desc: Actions performed when a player
presses the button bound to start
************************************/
void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
{
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
SCREENMAN->PlayStartSound();
m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprJoinMessage[pn].SetZoomY( 0 );
m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprJoinFrame[pn].SetZoomY( 0 );
}
bool bBothSidesJoined = true;
FOREACH_PlayerNumber( p )
if( !GAMESTATE->m_bSideIsJoined[p] )
bBothSidesJoined = false;
if( bBothSidesJoined )
{
TweenOffScreen();
StartTransitioning( SM_GoToNextScreen );
}
else
{
// give the other player a little time to join
m_MenuTimer->SetSeconds( 1 );
m_MenuTimer->Start();
m_MenuTimer->EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
}
}
void ScreenEz2SelectPlayer::TweenOnScreen()
{
FOREACH_PlayerNumber( p )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
float fOriginalX;
fOriginalX = m_sprJoinMessage[p].GetX();
m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprJoinMessage[p].SetX( fOriginalX );
fOriginalX = m_sprJoinFrame[p].GetX();
m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprJoinFrame[p].SetX( fOriginalX );
}
}
void ScreenEz2SelectPlayer::TweenOffScreen()
{
FOREACH_PlayerNumber( p )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_DECELERATE );
m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_DECELERATE );
m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
}
}