cosmetic fixes, and random number seed fix

This commit is contained in:
Chris Danford
2003-02-02 18:18:51 +00:00
parent 57f0a820a1
commit a9550d358c
2 changed files with 5 additions and 2 deletions
+2 -1
View File
@@ -372,6 +372,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
m_sprPossibleBar[p][r].Load( THEME->GetPathTo("Graphics","evaluation bars possible 1x2") );
m_sprPossibleBar[p][r].StopAnimating();
m_sprPossibleBar[p][r].SetState( p );
m_sprPossibleBar[p][r].SetHorizAlign( Actor::align_left );
m_sprPossibleBar[p][r].SetX( BAR_BASE_X(p) );
@@ -385,8 +386,8 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
this->AddChild( &m_sprPossibleBar[p][r] );
m_sprActualBar[p][r].Load( THEME->GetPathTo("Graphics","evaluation bars actual 1x2") );
m_sprActualBar[p][r].SetState( p );
m_sprActualBar[p][r].StopAnimating();
m_sprActualBar[p][r].SetState( p );
m_sprActualBar[p][r].SetHorizAlign( Actor::align_left );
m_sprActualBar[p][r].SetX( BAR_BASE_X(p) );
m_sprActualBar[p][r].SetY( BAR_START_Y + BAR_SPACING_Y*r );