Set name before calling Load().
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@@ -398,8 +398,8 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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{
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{
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for( p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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{
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m_sprPercentFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) );
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m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) );
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m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) );
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m_sprPercentFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) );
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UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
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UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
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this->AddChild( &m_sprPercentFrame[p] );
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this->AddChild( &m_sprPercentFrame[p] );
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