fix mirrored sprite sizes in widescreen
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@@ -1,6 +1,6 @@
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<ActorFrame><children>
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<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2" />
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<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(1,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,self:GetZoomX()*-1" />
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<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomy,self:GetZoomX()*-1" />
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<AutoActor File="@File1" OnCommand="x,scale(1,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomy,self:GetZoomY()*-1" />
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<AutoActor File="@File1" OnCommand="x,scale(3,0,4,SCREEN_LEFT,SCREEN_RIGHT);y,scale(3,0,4,SCREEN_TOP,SCREEN_BOTTOM);zoomtowidth,SCREEN_WIDTH/2;zoomtoheight,SCREEN_HEIGHT/2;zoomx,self:GetZoomX()*-1;zoomy,self:GetZoomY()*-1" />
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</children></ActorFrame>
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