show combo (if any) before the first step
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@@ -138,6 +138,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
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m_Judgment.StopTweening();
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// m_Combo.Reset(); // don't reset combos between songs in a course!
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m_Combo.Init( pn );
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m_Combo.SetCombo( GAMESTATE->m_CurStageStats.iCurCombo[m_PlayerNumber] ); // combo can persist between songs and games
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m_AttackDisplay.Init( pn );
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m_Judgment.Reset();
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