hi ho, const safety

This commit is contained in:
Glenn Maynard
2002-08-22 23:36:03 +00:00
parent 2564a200c8
commit a8dfdcbc9d
3 changed files with 15 additions and 15 deletions
+6 -6
View File
@@ -73,14 +73,14 @@ public:
return GAME_BUTTON_INVALID;
}
MenuInput GameInputToMenuInput( GameInput GameI );
void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] );
MenuInput GameInputToMenuInput( GameInput GameI ) const;
void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const;
// note skin stuff
void GetSkinNames( CStringArray &asSkinNames );
bool HasASkinNamed( CString sSkin );
void AssertSkinsAreComplete();
void AssertSkinIsComplete( CString sSkin );
void GetSkinNames( CStringArray &asSkinNames ) const;
bool HasASkinNamed( CString sSkin ) const;
void AssertSkinsAreComplete() const;
void AssertSkinIsComplete( CString sSkin ) const;
CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg ) const;
void GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapTweenColorsAddTo ) const;