hi ho, const safety
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@@ -73,14 +73,14 @@ public:
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return GAME_BUTTON_INVALID;
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}
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MenuInput GameInputToMenuInput( GameInput GameI );
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void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] );
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MenuInput GameInputToMenuInput( GameInput GameI ) const;
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void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const;
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// note skin stuff
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void GetSkinNames( CStringArray &asSkinNames );
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bool HasASkinNamed( CString sSkin );
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void AssertSkinsAreComplete();
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void AssertSkinIsComplete( CString sSkin );
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void GetSkinNames( CStringArray &asSkinNames ) const;
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bool HasASkinNamed( CString sSkin ) const;
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void AssertSkinsAreComplete() const;
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void AssertSkinIsComplete( CString sSkin ) const;
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CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg ) const;
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void GetTapTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &aTapTweenColorsAddTo ) const;
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