hi ho, const safety
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@@ -124,7 +124,7 @@ void GameDef::GetHoldTweenColors( const CString sSkinName, const CString sButton
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return;
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}
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void GameDef::GetSkinNames( CStringArray &AddTo )
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void GameDef::GetSkinNames( CStringArray &AddTo ) const
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{
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CString sBaseSkinFolder = "Skins\\" + CString(m_szName) + "\\";
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GetDirListing( sBaseSkinFolder + "*.*", AddTo, true );
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@@ -138,7 +138,7 @@ void GameDef::GetSkinNames( CStringArray &AddTo )
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throw RageException( "The folder '%s' must contain at least one skin.", sBaseSkinFolder );
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}
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bool GameDef::HasASkinNamed( CString sSkin )
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bool GameDef::HasASkinNamed( CString sSkin ) const
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{
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CStringArray asSkinNames;
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GetSkinNames( asSkinNames );
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@@ -150,7 +150,7 @@ bool GameDef::HasASkinNamed( CString sSkin )
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return false;
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}
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void GameDef::AssertSkinsAreComplete()
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void GameDef::AssertSkinsAreComplete() const
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{
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CStringArray asSkinNames;
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GetSkinNames( asSkinNames );
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@@ -159,7 +159,7 @@ void GameDef::AssertSkinsAreComplete()
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AssertSkinIsComplete( asSkinNames[i] );
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}
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void GameDef::AssertSkinIsComplete( CString sSkin )
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void GameDef::AssertSkinIsComplete( CString sSkin ) const
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{
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CString sGameSkinFolder = "Skins\\" + sSkin + "\\";
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@@ -173,7 +173,7 @@ void GameDef::AssertSkinIsComplete( CString sSkin )
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}
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}
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MenuInput GameDef::GameInputToMenuInput( GameInput GameI )
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MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
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{
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PlayerNumber pn;
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@@ -207,7 +207,7 @@ MenuInput GameDef::GameInputToMenuInput( GameInput GameI )
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return MenuInput(); // invalid GameInput
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}
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void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] )
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void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI.IsValid() );
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