hi ho, const safety

This commit is contained in:
Glenn Maynard
2002-08-22 23:36:03 +00:00
parent 2564a200c8
commit a8dfdcbc9d
3 changed files with 15 additions and 15 deletions
+6 -6
View File
@@ -124,7 +124,7 @@ void GameDef::GetHoldTweenColors( const CString sSkinName, const CString sButton
return;
}
void GameDef::GetSkinNames( CStringArray &AddTo )
void GameDef::GetSkinNames( CStringArray &AddTo ) const
{
CString sBaseSkinFolder = "Skins\\" + CString(m_szName) + "\\";
GetDirListing( sBaseSkinFolder + "*.*", AddTo, true );
@@ -138,7 +138,7 @@ void GameDef::GetSkinNames( CStringArray &AddTo )
throw RageException( "The folder '%s' must contain at least one skin.", sBaseSkinFolder );
}
bool GameDef::HasASkinNamed( CString sSkin )
bool GameDef::HasASkinNamed( CString sSkin ) const
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
@@ -150,7 +150,7 @@ bool GameDef::HasASkinNamed( CString sSkin )
return false;
}
void GameDef::AssertSkinsAreComplete()
void GameDef::AssertSkinsAreComplete() const
{
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
@@ -159,7 +159,7 @@ void GameDef::AssertSkinsAreComplete()
AssertSkinIsComplete( asSkinNames[i] );
}
void GameDef::AssertSkinIsComplete( CString sSkin )
void GameDef::AssertSkinIsComplete( CString sSkin ) const
{
CString sGameSkinFolder = "Skins\\" + sSkin + "\\";
@@ -173,7 +173,7 @@ void GameDef::AssertSkinIsComplete( CString sSkin )
}
}
MenuInput GameDef::GameInputToMenuInput( GameInput GameI )
MenuInput GameDef::GameInputToMenuInput( GameInput GameI ) const
{
PlayerNumber pn;
@@ -207,7 +207,7 @@ MenuInput GameDef::GameInputToMenuInput( GameInput GameI )
return MenuInput(); // invalid GameInput
}
void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] )
void GameDef::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
{
ASSERT( MenuI.IsValid() );