New Lua Bindings: Profile:SetCharacter(sCharID), GAMESTATE:GetCharacter(PlayerNumber), GAMESTATE:SetCharacter(PlayerNumber,sCharID)

This commit is contained in:
AJ Kelly
2010-12-18 14:42:07 -06:00
parent ac92794e43
commit a8de96107f
4 changed files with 21 additions and 0 deletions
+1
View File
@@ -67,6 +67,7 @@ public:
// smart accessors
RString GetDisplayNameOrHighScoreName() const;
Character *GetCharacter() const;
void SetCharacter(const RString sCharacterID);
RString GetDisplayTotalCaloriesBurned() const; // remove me and use Lua instead
RString GetDisplayTotalCaloriesBurnedToday() const; // remove me and use Lua instead
int GetCalculatedWeightPounds() const; // returns a default value if m_iWeightPounds isn't set