New Lua Bindings: Profile:SetCharacter(sCharID), GAMESTATE:GetCharacter(PlayerNumber), GAMESTATE:SetCharacter(PlayerNumber,sCharID)
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@@ -67,6 +67,7 @@ public:
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// smart accessors
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RString GetDisplayNameOrHighScoreName() const;
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Character *GetCharacter() const;
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void SetCharacter(const RString sCharacterID);
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RString GetDisplayTotalCaloriesBurned() const; // remove me and use Lua instead
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RString GetDisplayTotalCaloriesBurnedToday() const; // remove me and use Lua instead
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int GetCalculatedWeightPounds() const; // returns a default value if m_iWeightPounds isn't set
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