silence warning about SetThreadPriorityBoost on 9x

This commit is contained in:
Glenn Maynard
2003-12-30 06:09:22 +00:00
parent 115be78962
commit a86ccf6f3e
@@ -652,8 +652,8 @@ void MovieTexture_FFMpeg::DecoderThread()
/* Windows likes to boost priority when processes come out of a wait state. We don't
* want that, since it'll result in us having a small priority boost after each movie
* frame, resulting in skips in the gameplay thread. */
if(!SetThreadPriorityBoost(GetCurrentThread(), TRUE))
LOG->Warn(werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed"));
if( !SetThreadPriorityBoost(GetCurrentThread(), TRUE) && GetLastError() != ERROR_NOT_SUPPORTED )
LOG->Warn( werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed") );
#endif
CHECKPOINT;