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@@ -102,6 +102,7 @@ void Actor::Update( const float &fDeltaTime )
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m_fPercentBetweenColors += m_fDeltaPercentPerSecond * fDeltaTime;
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if( m_fPercentBetweenColors > 1.0f ) {
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m_fPercentBetweenColors = 1.0f;
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m_bTweeningTowardEndColor = FALSE;
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}
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}
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