fix play_selection assertion if no selection

This commit is contained in:
Glenn Maynard
2006-03-13 08:59:32 +00:00
parent bd896acff2
commit a85ba734d6
+5 -1
View File
@@ -2614,7 +2614,11 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
switch( c )
{
case play_selection:
HandleAreaMenuChoice( play, false );
if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
HandleAreaMenuChoice( play );
else
HandleMainMenuChoice( play_current_beat_to_end );
break;
case set_selection_start:
{