Change these to their floating point counterparts since BitmapText::SetHorizAlign(float) hides Actor::SetHorizAlign(HorizAlign).
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@@ -43,12 +43,12 @@ enum VertAlign
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};
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};
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LuaDeclareType( VertAlign );
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LuaDeclareType( VertAlign );
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#define align_left HorizAlign_Left
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#define align_left 0.0f
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#define align_center HorizAlign_Center
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#define align_center 0.5f
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#define align_right HorizAlign_Right
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#define align_right 1.0f
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#define align_top VertAlign_Top
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#define align_top 0.0f
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#define align_middle VertAlign_Middle
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#define align_middle 0.5f
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#define align_bottom VertAlign_Bottom
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#define align_bottom 1.0f
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class Actor : public MessageSubscriber
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class Actor : public MessageSubscriber
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{
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{
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