consistent P%d naming
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@@ -257,7 +257,7 @@ void ScreenGameplay::Init()
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GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
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GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
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fPlayerX = SCREEN_CENTER_X;
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fPlayerX = SCREEN_CENTER_X;
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m_Player[p].SetName( ssprintf("Player%i", p+1) );
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m_Player[p].SetName( ssprintf("PlayerP%i", p+1) );
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m_Player[p].SetXY( fPlayerX, SCREEN_CENTER_Y );
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m_Player[p].SetXY( fPlayerX, SCREEN_CENTER_Y );
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this->AddChild( &m_Player[p] );
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this->AddChild( &m_Player[p] );
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