consistent P%d naming

This commit is contained in:
Chris Danford
2005-05-21 06:17:56 +00:00
parent 93a00528e6
commit a6e691588e
+1 -1
View File
@@ -257,7 +257,7 @@ void ScreenGameplay::Init()
GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
fPlayerX = SCREEN_CENTER_X;
m_Player[p].SetName( ssprintf("Player%i", p+1) );
m_Player[p].SetName( ssprintf("PlayerP%i", p+1) );
m_Player[p].SetXY( fPlayerX, SCREEN_CENTER_Y );
this->AddChild( &m_Player[p] );