HandleMessage( Message )
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@@ -89,9 +89,9 @@ void ScreenTitleMenu::Input( const InputEventPlus &input )
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ScreenSelectMaster::Input( input );
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}
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void ScreenTitleMenu::HandleMessage( const RString& sMessage )
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void ScreenTitleMenu::HandleMessage( const Message &msg )
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{
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if( sMessage == PREFSMAN->m_CoinMode.GetName()+"Changed" )
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if( msg == PREFSMAN->m_CoinMode.GetName()+"Changed" )
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{
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/* If the CoinMode was changed, we need to reload this screen
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* so that the right m_aGameCommands will show */
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