HandleMessage( Message )

This commit is contained in:
Glenn Maynard
2006-11-13 23:11:25 +00:00
parent c219f56a3b
commit a5f5fa0b78
28 changed files with 60 additions and 60 deletions
+2 -2
View File
@@ -89,9 +89,9 @@ void ScreenTitleMenu::Input( const InputEventPlus &input )
ScreenSelectMaster::Input( input );
}
void ScreenTitleMenu::HandleMessage( const RString& sMessage )
void ScreenTitleMenu::HandleMessage( const Message &msg )
{
if( sMessage == PREFSMAN->m_CoinMode.GetName()+"Changed" )
if( msg == PREFSMAN->m_CoinMode.GetName()+"Changed" )
{
/* If the CoinMode was changed, we need to reload this screen
* so that the right m_aGameCommands will show */