HandleMessage( Message )
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@@ -2367,13 +2367,13 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
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m_soundChangeLine.Play();
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}
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void ScreenEdit::HandleMessage( const RString &sMessage )
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void ScreenEdit::HandleMessage( const Message &msg )
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{
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if( sMessage == MessageToString(Message_SongModified) )
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if( msg == Message_SongModified )
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{
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SetDirty( true );
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}
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Screen::HandleMessage( sMessage );
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Screen::HandleMessage( msg );
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}
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static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
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