HandleMessage( Message )
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@@ -105,12 +105,12 @@ void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
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this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
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}
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void Judgment::HandleMessage( const RString &sMessage )
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void Judgment::HandleMessage( const Message &msg )
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{
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if( m_mpToTrack != MultiPlayer_Invalid && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
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if( m_mpToTrack != MultiPlayer_Invalid && msg == enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) )
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SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
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ActorFrame::HandleMessage( sMessage );
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ActorFrame::HandleMessage( msg );
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}
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