HandleMessage( Message )

This commit is contained in:
Glenn Maynard
2006-11-13 23:11:25 +00:00
parent c219f56a3b
commit a5f5fa0b78
28 changed files with 60 additions and 60 deletions
+3 -3
View File
@@ -105,12 +105,12 @@ void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
}
void Judgment::HandleMessage( const RString &sMessage )
void Judgment::HandleMessage( const Message &msg )
{
if( m_mpToTrack != MultiPlayer_Invalid && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
if( m_mpToTrack != MultiPlayer_Invalid && msg == enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) )
SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
ActorFrame::HandleMessage( sMessage );
ActorFrame::HandleMessage( msg );
}