HandleMessage( Message )

This commit is contained in:
Glenn Maynard
2006-11-13 23:11:25 +00:00
parent c219f56a3b
commit a5f5fa0b78
28 changed files with 60 additions and 60 deletions
+3 -3
View File
@@ -77,13 +77,13 @@ void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
this->SubscribeToMessage( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) );
}
void HoldJudgment::HandleMessage( const RString &sMessage )
void HoldJudgment::HandleMessage( const Message &msg )
{
ASSERT( m_mpToTrack != MultiPlayer_Invalid );
if( sMessage == MessageToString( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) ) )
if( msg == enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) )
SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].hnsLast );
ActorFrame::HandleMessage( sMessage );
ActorFrame::HandleMessage( msg );
}
// lua start