HandleMessage( Message )
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@@ -77,13 +77,13 @@ void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
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this->SubscribeToMessage( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) );
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}
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void HoldJudgment::HandleMessage( const RString &sMessage )
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void HoldJudgment::HandleMessage( const Message &msg )
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{
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ASSERT( m_mpToTrack != MultiPlayer_Invalid );
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if( sMessage == MessageToString( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) ) )
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if( msg == enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) )
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SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].hnsLast );
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ActorFrame::HandleMessage( sMessage );
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ActorFrame::HandleMessage( msg );
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}
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// lua start
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