separate graphics for each player (to make things easier to animate)

This commit is contained in:
Chris Danford
2003-07-04 23:33:00 +00:00
parent 997b38f7b1
commit a5dd129a2b
+3 -5
View File
@@ -153,7 +153,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
continue; // skip
m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) );
m_sprDifficultyFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty frame 2x1") );
m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) );
m_sprDifficultyFrame[p].StopAnimating();
m_sprDifficultyFrame[p].SetState( p );
this->AddChild( &m_sprDifficultyFrame[p] );
@@ -171,9 +171,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
this->AddChild( &m_OptionIconRow[p] );
m_sprMeterFrame[p].SetName( ssprintf("MeterFrameP%d",p+1) );
m_sprMeterFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic meter frame") );
m_sprMeterFrame[p].StopAnimating();
m_sprMeterFrame[p].SetState( p );
m_sprMeterFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic meter frame p%d",p+1)) );
this->AddChild( &m_sprMeterFrame[p] );
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
@@ -181,7 +179,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
this->AddChild( &m_DifficultyMeter[p] );
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic score frame 1x2") );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
m_sprHighScoreFrame[p].StopAnimating();
m_sprHighScoreFrame[p].SetState( p );
this->AddChild( &m_sprHighScoreFrame[p] );