From a5dd129a2bfce75a7f789e66a23f1fd0ee4b7e52 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 4 Jul 2003 23:33:00 +0000 Subject: [PATCH] separate graphics for each player (to make things easier to animate) --- stepmania/src/ScreenSelectMusic.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 21c2cf65ff..a6de99a8a1 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -153,7 +153,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic") continue; // skip m_sprDifficultyFrame[p].SetName( ssprintf("DifficultyFrameP%d",p+1) ); - m_sprDifficultyFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic difficulty frame 2x1") ); + m_sprDifficultyFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic difficulty frame p%d",p+1)) ); m_sprDifficultyFrame[p].StopAnimating(); m_sprDifficultyFrame[p].SetState( p ); this->AddChild( &m_sprDifficultyFrame[p] ); @@ -171,9 +171,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic") this->AddChild( &m_OptionIconRow[p] ); m_sprMeterFrame[p].SetName( ssprintf("MeterFrameP%d",p+1) ); - m_sprMeterFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic meter frame") ); - m_sprMeterFrame[p].StopAnimating(); - m_sprMeterFrame[p].SetState( p ); + m_sprMeterFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic meter frame p%d",p+1)) ); this->AddChild( &m_sprMeterFrame[p] ); m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) ); @@ -181,7 +179,7 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic") this->AddChild( &m_DifficultyMeter[p] ); m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) ); - m_sprHighScoreFrame[p].Load( THEME->GetPathToG("ScreenSelectMusic score frame 1x2") ); + m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) ); m_sprHighScoreFrame[p].StopAnimating(); m_sprHighScoreFrame[p].SetState( p ); this->AddChild( &m_sprHighScoreFrame[p] );