small cleanup/comment

This commit is contained in:
AJ Kelly
2011-03-20 20:50:58 -05:00
parent 7f66664d26
commit a576269730
+4 -4
View File
@@ -162,9 +162,9 @@ public:
/* All floats have a corresponding speed setting, which determines how fast
* PlayerOptions::Approach approaches. */
bool m_bSetScrollSpeed; // true if the scroll speed was set by FromString
float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing
float m_fScrollSpeed, m_SpeedfScrollSpeed; // used if !m_bTimeSpacing
float m_fScrollBPM, m_SpeedfScrollBPM; // used if m_bTimeSpacing
float m_fTimeSpacing, m_SpeedfTimeSpacing; // instead of Beat spacing (CMods, mMods)
float m_fScrollSpeed, m_SpeedfScrollSpeed; // used if !m_bTimeSpacing (xMods)
float m_fScrollBPM, m_SpeedfScrollBPM; // used if m_bTimeSpacing (CMod)
float m_fAccels[NUM_ACCELS], m_SpeedfAccels[NUM_ACCELS];
float m_fEffects[NUM_EFFECTS], m_SpeedfEffects[NUM_EFFECTS];
float m_fAppearances[NUM_APPEARANCES],m_SpeedfAppearances[NUM_APPEARANCES];
@@ -189,7 +189,7 @@ public:
bool m_bTransforms[NUM_TRANSFORMS];
bool m_bMuteOnError;
/** @brief How can the Player fail a song? */
enum FailType {
enum FailType {
FAIL_IMMEDIATE=0, /**< fail immediately when life touches 0 */
FAIL_IMMEDIATE_CONTINUE, /**< Same as above, but allow playing the rest of the song */
FAIL_AT_END, /**< fail if life is at 0 when the song ends */