handle switch default cases in a consistent way: DEFAULT_FAIL at the start of the case list
This commit is contained in:
@@ -438,11 +438,11 @@ const MapEditToDI *ScreenEdit::GetCurrentDeviceInputMap() const
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{
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switch( m_EditState )
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{
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DEFAULT_FAIL( m_EditState );
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case STATE_EDITING: return &m_EditMappingsDeviceInput;
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case STATE_PLAYING: return &m_PlayMappingsDeviceInput;
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case STATE_RECORDING: return &m_RecordMappingsDeviceInput;
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case STATE_RECORDING_PAUSED: return &m_RecordPausedMappingsDeviceInput;
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default: FAIL_M( ssprintf("%i",m_EditState) );
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}
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}
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@@ -450,11 +450,11 @@ const MapEditButtonToMenuButton *ScreenEdit::GetCurrentMenuButtonMap() const
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{
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switch( m_EditState )
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{
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DEFAULT_FAIL( m_EditState );
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case STATE_EDITING: return &m_EditMappingsMenuButton;
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case STATE_PLAYING: return &m_PlayMappingsMenuButton;
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case STATE_RECORDING: return &m_RecordMappingsMenuButton;
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case STATE_RECORDING_PAUSED: return &m_RecordPausedMappingsMenuButton;
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default: FAIL_M( ssprintf("%i",m_EditState) );
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}
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}
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@@ -985,6 +985,7 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( "%s:\n %.3f\n", CURRENT_SECOND.GetValue().c_str(), m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) );
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Practice:
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break;
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case EditMode_CourseMods:
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@@ -992,8 +993,6 @@ void ScreenEdit::UpdateTextInfo()
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case EditMode_Full:
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sText += ssprintf( "%s:\n %s\n", SNAP_TO.GetValue().c_str(), sNoteType.c_str() );
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break;
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default:
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ASSERT(0);
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}
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if( m_NoteFieldEdit.m_iBeginMarker != -1 )
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@@ -1008,6 +1007,7 @@ void ScreenEdit::UpdateTextInfo()
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Practice:
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case EditMode_CourseMods:
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case EditMode_Home:
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@@ -1019,8 +1019,6 @@ void ScreenEdit::UpdateTextInfo()
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if( m_pSong->m_sSubTitle.size() )
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sText += ssprintf( "%s:\n %s\n", SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
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break;
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default:
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ASSERT(0);
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}
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sText += ssprintf( "%s:\n %d\n", TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
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sText += ssprintf( "%s:\n %d\n", JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
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@@ -1030,6 +1028,7 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( "%s:\n %d\n", ROLLS.GetValue().c_str(), m_NoteDataEdit.GetNumRolls() );
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Practice:
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case EditMode_CourseMods:
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case EditMode_Home:
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@@ -1039,8 +1038,6 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( "%s:\n %.3f secs\n", PREVIEW_START.GetValue().c_str(), m_pSong->m_fMusicSampleStartSeconds );
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sText += ssprintf( "%s:\n %.3f secs\n", PREVIEW_LENGTH.GetValue().c_str(), m_pSong->m_fMusicSampleLengthSeconds );
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break;
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default:
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ASSERT(0);
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}
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m_textInfo.SetText( sText );
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@@ -1081,6 +1078,7 @@ void ScreenEdit::Input( const InputEventPlus &input )
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switch( m_EditState )
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{
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DEFAULT_FAIL( m_EditState );
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case STATE_EDITING:
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InputEdit( input, EditB );
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m_bTextInfoNeedsUpdate = true;
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@@ -1094,7 +1092,6 @@ void ScreenEdit::Input( const InputEventPlus &input )
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case STATE_PLAYING:
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InputPlay( input, EditB );
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break;
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default: ASSERT(0);
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}
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}
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@@ -1102,14 +1099,13 @@ static void ShiftToRightSide( int &iCol, int iNumTracks )
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{
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switch( GAMESTATE->GetCurrentStyle()->m_StyleType )
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{
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DEFAULT_FAIL( GAMESTATE->GetCurrentStyle()->m_StyleType );
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case ONE_PLAYER_ONE_SIDE:
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break;
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case TWO_PLAYERS_TWO_SIDES:
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case ONE_PLAYER_TWO_SIDES:
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iCol += iNumTracks/2;
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break;
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default:
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ASSERT(0);
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}
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}
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@@ -1139,6 +1135,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_COLUMN_0:
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case EDIT_BUTTON_COLUMN_1:
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case EDIT_BUTTON_COLUMN_2:
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@@ -1251,6 +1248,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fBeatsToMove=0.f;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_SCROLL_UP_LINE:
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case EDIT_BUTTON_SCROLL_DOWN_LINE:
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fBeatsToMove = NoteTypeToBeat( m_SnapDisplay.GetNoteType() );
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@@ -1390,6 +1388,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_OPEN_PREV_STEPS:
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if( it==vSteps.begin() )
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{
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@@ -1406,7 +1405,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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return;
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}
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break;
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default: ASSERT(0); return;
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}
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pSteps = *it;
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@@ -1432,9 +1430,9 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fDelta;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_BPM_UP: fDelta = +0.020f; break;
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case EDIT_BUTTON_BPM_DOWN: fDelta = -0.020f; break;
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default: ASSERT(0); return;
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}
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if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
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{
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@@ -1460,9 +1458,9 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fDelta;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_STOP_UP: fDelta = +0.020f; break;
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case EDIT_BUTTON_STOP_DOWN: fDelta = -0.020f; break;
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default: ASSERT(0); return;
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}
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if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
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{
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@@ -1505,9 +1503,9 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fDelta;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_OFFSET_DOWN: fDelta = -0.02f; break;
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case EDIT_BUTTON_OFFSET_UP: fDelta = +0.02f; break;
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default: ASSERT(0); return;
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}
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if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
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{
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@@ -1533,11 +1531,11 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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float fDelta;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_SAMPLE_START_DOWN: fDelta = -0.02f; break;
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case EDIT_BUTTON_SAMPLE_START_UP: fDelta = +0.02f; break;
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case EDIT_BUTTON_SAMPLE_LENGTH_DOWN: fDelta = -0.02f; break;
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case EDIT_BUTTON_SAMPLE_LENGTH_UP: fDelta = +0.02f; break;
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default: ASSERT(0); return;
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}
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switch( input.type )
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{
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@@ -1565,6 +1563,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU:
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER1_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_1; break;
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case EDIT_BUTTON_OPEN_BGCHANGE_LAYER2_MENU: g_CurrentBGChangeLayer = BACKGROUND_LAYER_2; break;
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}
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@@ -1879,6 +1878,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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switch( input.type )
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{
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DEFAULT_FAIL( input.type );
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case IET_FIRST_PRESS:
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{
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if( EditIsBeingPressed(EDIT_BUTTON_REMOVE_NOTE) )
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@@ -1915,6 +1915,7 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
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case IET_SLOW_REPEAT:
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case IET_FAST_REPEAT:
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case IET_RELEASE:
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case IET_LEVEL_CHANGED:
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// don't add or extend holds here; we do it in Update()
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break;
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}
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@@ -1927,6 +1928,7 @@ void ScreenEdit::InputRecordPaused( const InputEventPlus &input, EditButton Edit
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_UNDO:
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/* We've already actually committed changes to m_NoteDataEdit, so all we have
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* to do to undo is Undo() as usual, and copy the note data back in. */
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@@ -1980,6 +1982,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_RETURN_TO_EDIT:
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/* When exiting play mode manually, leave the cursor where it is. */
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m_fBeatToReturnTo = GAMESTATE->m_fSongBeat;
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@@ -2001,9 +2004,9 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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float fOffsetDelta;
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switch( EditB )
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{
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DEFAULT_FAIL( EditB );
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case EDIT_BUTTON_OFFSET_DOWN: fOffsetDelta = -0.020f; break;
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case EDIT_BUTTON_OFFSET_UP: fOffsetDelta = +0.020f; break;
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default: ASSERT(0); return;
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}
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if( EditIsBeingPressed( EDIT_BUTTON_ADJUST_FINE ) )
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@@ -2119,6 +2122,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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switch( em )
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{
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DEFAULT_FAIL( em );
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case STATE_EDITING:
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/* Important: people will stop playing, change the BG and start again; make sure we reload */
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m_Background.Unload();
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@@ -2157,14 +2161,11 @@ void ScreenEdit::TransitionEditState( EditState em )
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}
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case STATE_RECORDING_PAUSED:
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break;
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default:
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ASSERT(0);
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}
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switch( em )
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{
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case STATE_PLAYING:
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{
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GAMESTATE->RestoreSelectedOptions();
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GAMESTATE->StoreStageOptions();
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@@ -2191,11 +2192,8 @@ void ScreenEdit::TransitionEditState( EditState em )
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}
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break;
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}
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case STATE_RECORDING:
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case STATE_RECORDING_PAUSED:
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{
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// initialize m_NoteFieldRecord
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m_NoteDataRecord.CopyAll( m_NoteDataEdit );
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@@ -2205,7 +2203,6 @@ void ScreenEdit::TransitionEditState( EditState em )
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break;
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}
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}
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//
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// Show/hide depending on em
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@@ -2491,6 +2488,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( ScreenPrompt::s_LastAnswer )
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{
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DEFAULT_FAIL( ScreenPrompt::s_LastAnswer );
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case ANSWER_YES:
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// This will send SM_SaveSuccessful or SM_SaveFailed.
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HandleMainMenuChoice( ScreenEdit::save_on_exit );
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@@ -2639,6 +2637,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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{
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switch( c )
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{
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DEFAULT_FAIL( c );
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case play_selection:
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if( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 )
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HandleAreaMenuChoice( play );
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@@ -2742,6 +2741,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Home:
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{
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ASSERT( pSteps->IsAnEdit() );
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@@ -2786,8 +2786,6 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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case EditMode_CourseMods:
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case EditMode_Practice:
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break;
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default:
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ASSERT(0);
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}
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m_soundSave.Play();
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@@ -2838,6 +2836,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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case exit:
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Full:
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case EditMode_Home:
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if( m_bHasUndo )
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@@ -2849,12 +2848,8 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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case EditMode_CourseMods:
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SCREENMAN->SendMessageToTopScreen( SM_DoExit );
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break;
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default:
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ASSERT(0);
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}
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break;
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default:
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ASSERT(0);
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};
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}
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@@ -2863,6 +2858,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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bool bSaveUndo = false;
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switch( c )
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{
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DEFAULT_FAIL( c );
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case cut:
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case copy:
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case play:
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@@ -2886,8 +2882,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case convert_pause_to_beat:
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bSaveUndo = true;
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break;
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default:
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FAIL_M( ssprintf("%i", c) );
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}
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// We call HandleAreaMenuChoice recursively. Only the outermost HandleAreaMenuChoice
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@@ -2900,6 +2894,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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switch( c )
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{
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DEFAULT_FAIL( c );
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case cut:
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{
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HandleAreaMenuChoice( copy );
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@@ -2919,6 +2914,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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int iDestFirstRow = -1;
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switch( c )
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{
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DEFAULT_FAIL( c );
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case paste_at_current_beat:
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iDestFirstRow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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break;
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@@ -2926,8 +2922,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );
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iDestFirstRow = m_NoteFieldEdit.m_iBeginMarker;
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break;
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default:
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ASSERT(0);
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}
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int iRowsToCopy = m_Clipboard.GetLastRow()+1;
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@@ -2955,12 +2949,12 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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TurnType tt = (TurnType)iAnswers[c];
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switch( tt )
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{
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DEFAULT_FAIL( tt );
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case left: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::left ); break;
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case right: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::right ); break;
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case mirror: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::mirror ); break;
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case shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::shuffle ); break;
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case super_shuffle: NoteDataUtil::Turn( m_Clipboard, st, NoteDataUtil::super_shuffle ); break;
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default: ASSERT(0);
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}
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HandleAreaMenuChoice( paste_at_begin_marker );
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@@ -2976,6 +2970,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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switch( tt )
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{
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DEFAULT_FAIL( tt );
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case noholds: NoteDataUtil::RemoveHoldNotes( m_NoteDataEdit, iBeginRow, iEndRow ); break;
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case nomines: NoteDataUtil::RemoveMines( m_NoteDataEdit, iBeginRow, iBeginRow ); break;
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case little: NoteDataUtil::Little( m_NoteDataEdit, iBeginRow, iEndRow ); break;
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@@ -2993,7 +2988,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case nohands: NoteDataUtil::RemoveHands( m_NoteDataEdit, iBeginRow, iEndRow ); break;
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case noquads: NoteDataUtil::RemoveQuads( m_NoteDataEdit, iBeginRow, iEndRow ); break;
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case nostretch: NoteDataUtil::RemoveStretch( m_NoteDataEdit, st, iBeginRow, iBeginRow );break;
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default: ASSERT(0);
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}
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// bake in the additions
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@@ -3008,6 +3002,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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AlterType at = (AlterType)iAnswers[c];
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switch( at )
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{
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DEFAULT_FAIL( at );
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case autogen_to_fill_width:
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{
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NoteData temp( m_Clipboard );
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@@ -3029,7 +3024,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case collapse_left: NoteDataUtil::CollapseLeft( m_Clipboard ); break;
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case shift_left: NoteDataUtil::ShiftLeft( m_Clipboard ); break;
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case shift_right: NoteDataUtil::ShiftRight( m_Clipboard ); break;
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default: ASSERT(0);
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}
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HandleAreaMenuChoice( paste_at_begin_marker );
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@@ -3046,17 +3040,18 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
float fScale = -1;
|
||||
switch( at )
|
||||
{
|
||||
DEFAULT_FAIL( at );
|
||||
case compress_2x: fScale = 0.5f; break;
|
||||
case compress_3_2: fScale = 2.0f/3; break;
|
||||
case compress_4_3: fScale = 0.75f; break;
|
||||
case expand_4_3: fScale = 4.0f/3; break;
|
||||
case expand_3_2: fScale = 1.5f; break;
|
||||
case expand_2x: fScale = 2; break;
|
||||
default: ASSERT(0);
|
||||
}
|
||||
|
||||
switch( at )
|
||||
{
|
||||
DEFAULT_FAIL( at );
|
||||
case compress_2x: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case compress_3_2: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
case compress_4_3: NoteDataUtil::Scale( m_Clipboard, fScale ); break;
|
||||
@@ -3167,8 +3162,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
|
||||
case undo:
|
||||
Undo();
|
||||
break;
|
||||
default:
|
||||
FAIL_M( ssprintf("%i", c) );
|
||||
};
|
||||
|
||||
if( bSaveUndo )
|
||||
@@ -3213,6 +3206,7 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
|
||||
|
||||
switch( c )
|
||||
{
|
||||
DEFAULT_FAIL(c);
|
||||
case main_title:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_MAIN_TITLE, pSong->m_sMainTitle, 100, NULL, ChangeMainTitle, NULL );
|
||||
break;
|
||||
@@ -3234,8 +3228,6 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec
|
||||
case artist_transliteration:
|
||||
ScreenTextEntry::TextEntry( SM_None, ENTER_ARTIST_TRANSLIT, pSong->m_sArtistTranslit, 100, NULL, ChangeArtistTranslit, NULL );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3262,7 +3254,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
|
||||
newChange.m_def.m_sColor2 = g_BackgroundChange.rows[color2].choices[iAnswers[color2]];
|
||||
switch( iAnswers[file1_type] )
|
||||
{
|
||||
default: ASSERT(0);
|
||||
DEFAULT_FAIL( iAnswers[file1_type] );
|
||||
case none: newChange.m_def.m_sFile1 = ""; break;
|
||||
case dynamic_random: newChange.m_def.m_sFile1 = RANDOM_BACKGROUND_FILE; break;
|
||||
case baked_random: newChange.m_def.m_sFile1 = GetOneBakedRandomFile( m_pSong ); break;
|
||||
@@ -3281,7 +3273,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
|
||||
}
|
||||
switch( iAnswers[file2_type] )
|
||||
{
|
||||
default: ASSERT(0);
|
||||
DEFAULT_FAIL(iAnswers[file2_type]);
|
||||
case none: newChange.m_def.m_sFile2 = ""; break;
|
||||
case dynamic_random: newChange.m_def.m_sFile2 = RANDOM_BACKGROUND_FILE; break;
|
||||
case baked_random: newChange.m_def.m_sFile2 = GetOneBakedRandomFile( m_pSong ); break;
|
||||
@@ -3457,6 +3449,7 @@ float ScreenEdit::GetMaximumBeatForNewNote() const
|
||||
{
|
||||
switch( EDIT_MODE.GetValue() )
|
||||
{
|
||||
DEFAULT_FAIL( EDIT_MODE.GetValue() );
|
||||
case EditMode_Practice:
|
||||
case EditMode_CourseMods:
|
||||
case EditMode_Home:
|
||||
@@ -3473,8 +3466,6 @@ float ScreenEdit::GetMaximumBeatForNewNote() const
|
||||
}
|
||||
case EditMode_Full:
|
||||
return NoteRowToBeat(MAX_NOTE_ROW);
|
||||
default:
|
||||
ASSERT(0); return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -105,6 +105,9 @@ void NORETURN sm_crash( const char *reason = "Internal error" );
|
||||
#define ASSERT(COND) ASSERT_M((COND), "Assertion '" #COND "' failed")
|
||||
#endif
|
||||
|
||||
/* Use this to catch switching on invalid values */
|
||||
#define DEFAULT_FAIL(i) default: FAIL_M( ssprintf("%i", i) )
|
||||
|
||||
void ShowWarning( const char *file, int line, const char *message ); // don't pull in LOG here
|
||||
#define WARN(MESSAGE) (ShowWarning(__FILE__, __LINE__, MESSAGE))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user