style cleanup; when commiting, please diff and try to remove unrelated

changes
This commit is contained in:
Glenn Maynard
2004-06-18 16:56:21 +00:00
parent 8221bf543a
commit a5663aaa0d
+5 -8
View File
@@ -128,12 +128,10 @@ DancingCharacters::DancingCharacters()
if( pChar->GetModelPath().empty() ) if( pChar->GetModelPath().empty() )
continue; continue;
if( GAMESTATE->GetNumPlayersEnabled()==2 ) { if( GAMESTATE->GetNumPlayersEnabled()==2 )
m_Character[p].SetX( MODEL_X_TWO_PLAYERS[p] ); m_Character[p].SetX( MODEL_X_TWO_PLAYERS[p] );
} else
else {
m_Character[p].SetX( MODEL_X_ONE_PLAYER ); m_Character[p].SetX( MODEL_X_ONE_PLAYER );
}
switch( GAMESTATE->m_PlayMode ) switch( GAMESTATE->m_PlayMode )
{ {
@@ -178,8 +176,8 @@ void DancingCharacters::Update( float fDelta )
if( GAMESTATE->m_bFreeze ) if( GAMESTATE->m_bFreeze )
{ {
// spin the camera Matrix style // spin the camera Matrix style
//m_CameraPanYStart += fDelta*40; m_CameraPanYStart += fDelta*40;
//m_CameraPanYEnd += fDelta*40; m_CameraPanYEnd += fDelta*40;
} }
else else
{ {
@@ -194,11 +192,10 @@ void DancingCharacters::Update( float fDelta )
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
{ {
if( GAMESTATE->IsPlayerEnabled(p) ) { if( GAMESTATE->IsPlayerEnabled(p) )
m_Character[p].Update( fDelta*fUpdateScale ); m_Character[p].Update( fDelta*fUpdateScale );
} }
} }
}
static bool bWasHereWeGo = false; static bool bWasHereWeGo = false;
bool bIsHereWeGo = GAMESTATE->m_bPastHereWeGo; bool bIsHereWeGo = GAMESTATE->m_bPastHereWeGo;