From a5663aaa0dffe6489b1b53efe160f5b44ff067cf Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 18 Jun 2004 16:56:21 +0000 Subject: [PATCH] style cleanup; when commiting, please diff and try to remove unrelated changes --- stepmania/src/DancingCharacters.cpp | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/stepmania/src/DancingCharacters.cpp b/stepmania/src/DancingCharacters.cpp index 0696582601..5a6652ec6a 100644 --- a/stepmania/src/DancingCharacters.cpp +++ b/stepmania/src/DancingCharacters.cpp @@ -128,12 +128,10 @@ DancingCharacters::DancingCharacters() if( pChar->GetModelPath().empty() ) continue; - if( GAMESTATE->GetNumPlayersEnabled()==2 ) { + if( GAMESTATE->GetNumPlayersEnabled()==2 ) m_Character[p].SetX( MODEL_X_TWO_PLAYERS[p] ); - } - else { + else m_Character[p].SetX( MODEL_X_ONE_PLAYER ); - } switch( GAMESTATE->m_PlayMode ) { @@ -178,8 +176,8 @@ void DancingCharacters::Update( float fDelta ) if( GAMESTATE->m_bFreeze ) { // spin the camera Matrix style - //m_CameraPanYStart += fDelta*40; - //m_CameraPanYEnd += fDelta*40; + m_CameraPanYStart += fDelta*40; + m_CameraPanYEnd += fDelta*40; } else { @@ -194,9 +192,8 @@ void DancingCharacters::Update( float fDelta ) FOREACH_PlayerNumber( p ) { - if( GAMESTATE->IsPlayerEnabled(p) ) { + if( GAMESTATE->IsPlayerEnabled(p) ) m_Character[p].Update( fDelta*fUpdateScale ); - } } }