style cleanup; when commiting, please diff and try to remove unrelated

changes
This commit is contained in:
Glenn Maynard
2004-06-18 16:56:21 +00:00
parent 8221bf543a
commit a5663aaa0d
+5 -8
View File
@@ -128,12 +128,10 @@ DancingCharacters::DancingCharacters()
if( pChar->GetModelPath().empty() )
continue;
if( GAMESTATE->GetNumPlayersEnabled()==2 ) {
if( GAMESTATE->GetNumPlayersEnabled()==2 )
m_Character[p].SetX( MODEL_X_TWO_PLAYERS[p] );
}
else {
else
m_Character[p].SetX( MODEL_X_ONE_PLAYER );
}
switch( GAMESTATE->m_PlayMode )
{
@@ -178,8 +176,8 @@ void DancingCharacters::Update( float fDelta )
if( GAMESTATE->m_bFreeze )
{
// spin the camera Matrix style
//m_CameraPanYStart += fDelta*40;
//m_CameraPanYEnd += fDelta*40;
m_CameraPanYStart += fDelta*40;
m_CameraPanYEnd += fDelta*40;
}
else
{
@@ -194,9 +192,8 @@ void DancingCharacters::Update( float fDelta )
FOREACH_PlayerNumber( p )
{
if( GAMESTATE->IsPlayerEnabled(p) ) {
if( GAMESTATE->IsPlayerEnabled(p) )
m_Character[p].Update( fDelta*fUpdateScale );
}
}
}