Remove SDL audio in favor of QuickTime

This commit is contained in:
Steve Checkoway
2003-06-24 08:42:55 +00:00
parent 926a7346f2
commit a52d618a07
3 changed files with 9 additions and 4 deletions
+5 -2
View File
@@ -73,9 +73,12 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
#ifdef HAVE_OSS
if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
#endif
#ifdef RAGE_SOUND_SDL
if(!DriversToTry[i].CompareNoCase("SDL")) ret = new RageSound_SDL;
#ifdef RAGE_SOUND_QT
if(!DriversToTry[i].CompareNoCase("QT")) ret = new RageSound_QT;
#endif
/*#ifdef RAGE_SOUND_SDL
if(!DriversToTry[i].CompareNoCase("SDL")) ret = new RageSound_SDL;
#endif*/
if(!DriversToTry[i].CompareNoCase("Null")) ret = new RageSound_Null;
if( !ret )
LOG->Warn("Unknown sound driver name: %s", DriversToTry[i].c_str());