Fix the build.
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@@ -87,7 +87,7 @@ RString Style::ColToButtonName( int iCol ) const
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return pzColumnName;
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GameInput GI = StyleInputToGameInput( iCol, PLAYER_1 );
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return INPUTMAPPER->GetInputScheme()->m_szButtonNames[GI.button];
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return INPUTMAPPER->GetInputScheme()->m_GameButtonInfo[GI.button].m_szName;
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}
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// Lua bindings
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