diff --git a/stepmania/src/GameConstantsAndTypes.h b/stepmania/src/GameConstantsAndTypes.h index 4abc9497c1..632f08b5af 100644 --- a/stepmania/src/GameConstantsAndTypes.h +++ b/stepmania/src/GameConstantsAndTypes.h @@ -68,6 +68,7 @@ enum StepsType STEPS_TYPE_TECHNO_DOUBLE5, STEPS_TYPE_POPN_FIVE, STEPS_TYPE_POPN_NINE, + STEPS_TYPE_GUITAR_FIVE, STEPS_TYPE_LIGHTS_CABINET, NUM_StepsType, // leave this at the end StepsType_Invalid, diff --git a/stepmania/src/GameInput.cpp b/stepmania/src/GameInput.cpp index 451715db54..971246e685 100644 --- a/stepmania/src/GameInput.cpp +++ b/stepmania/src/GameInput.cpp @@ -16,7 +16,7 @@ StringToX( GameController ); RString GameButtonToString( const InputScheme* pInputs, GameButton i ) { - return pInputs->m_szButtonNames[i]; + return pInputs->m_GameButtonInfo[i].m_szName; } RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i ) diff --git a/stepmania/src/Style.cpp b/stepmania/src/Style.cpp index 8604431f54..67f03d80e8 100644 --- a/stepmania/src/Style.cpp +++ b/stepmania/src/Style.cpp @@ -87,7 +87,7 @@ RString Style::ColToButtonName( int iCol ) const return pzColumnName; GameInput GI = StyleInputToGameInput( iCol, PLAYER_1 ); - return INPUTMAPPER->GetInputScheme()->m_szButtonNames[GI.button]; + return INPUTMAPPER->GetInputScheme()->m_GameButtonInfo[GI.button].m_szName; } // Lua bindings