add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric

This commit is contained in:
Chris Danford
2008-08-16 10:42:50 +00:00
parent 10955b39cd
commit a4c8c66d10
14 changed files with 20 additions and 26 deletions
+2 -2
View File
@@ -20,7 +20,7 @@
#include "InputEventPlus.h"
#include "InputMapper.h"
// used in ScreenTestMode section
// used in TestScreen section
#include "SongManager.h"
#include "Song.h"
#include "StatsManager.h"
@@ -119,7 +119,7 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c
REGISTER_SCREEN_CLASS( ScreenNameEntry );
ScreenNameEntry::ScreenNameEntry()
{
if( PREFSMAN->m_bScreenTestMode )
if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
{
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;