add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric
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@@ -20,7 +20,7 @@
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#include "InputEventPlus.h"
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#include "InputMapper.h"
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// used in ScreenTestMode section
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// used in TestScreen section
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#include "SongManager.h"
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#include "Song.h"
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#include "StatsManager.h"
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@@ -119,7 +119,7 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c
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REGISTER_SCREEN_CLASS( ScreenNameEntry );
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ScreenNameEntry::ScreenNameEntry()
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{
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if( PREFSMAN->m_bScreenTestMode )
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if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
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{
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
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GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
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