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@@ -451,7 +451,7 @@ bool Song::LoadSongInfoFromDWIFile( CString sPath )
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split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
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split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
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int fIndex = atoi( arrayFreezeValues[0] ) * 2;
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int fIndex = atoi( arrayFreezeValues[0] ) * 2;
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float fFreezeBeat = StepIndexToBeat( fIndex );
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float fFreezeBeat = StepIndexToBeat( fIndex );
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float fFreezeSeconds = atof( arrayFreezeValues[1] ) / 1000.0f;
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float fFreezeSeconds = (float)atof( arrayFreezeValues[1] ) / 1000.0f;
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FreezeSegment new_seg;
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FreezeSegment new_seg;
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new_seg.m_fStartBeat = fFreezeBeat;
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new_seg.m_fStartBeat = fFreezeBeat;
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@@ -476,7 +476,7 @@ bool Song::LoadSongInfoFromDWIFile( CString sPath )
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split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
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split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
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int fIndex = atoi( arrayBPMChangeValues[0] ) * 2;
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int fIndex = atoi( arrayBPMChangeValues[0] ) * 2;
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float fBeat = StepIndexToBeat( fIndex );
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float fBeat = StepIndexToBeat( fIndex );
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float fNewBPM = atoi( arrayBPMChangeValues[1] );
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float fNewBPM = (float)atoi( arrayBPMChangeValues[1] );
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BPMSegment new_seg;
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BPMSegment new_seg;
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new_seg.m_fStartBeat = fBeat;
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new_seg.m_fStartBeat = fBeat;
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@@ -550,7 +550,8 @@ void SetFullscreen( BOOL bFullscreen )
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if( GAMEINFO )
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if( GAMEINFO )
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{
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{
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GAMEINFO->m_GameOptions.m_bIsFullscreen = bFullscreen;
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if (bFullscreen == 1) GAMEINFO->m_GameOptions.m_bIsFullscreen = true;
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else GAMEINFO->m_GameOptions.m_bIsFullscreen = false;
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GAMEINFO->SaveConfigToDisk();
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GAMEINFO->SaveConfigToDisk();
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}
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}
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}
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}
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