Work around VC linker bug.
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@@ -29,7 +29,7 @@ public:
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int m_iMaxTextureResolution;
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int m_iRefreshRate;
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bool m_bShowStats;
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enum { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES } m_BackgroundMode;
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enum BackgroundModes { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES } m_BackgroundMode;
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int m_iNumBackgrounds;
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float m_fBGBrightness;
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int m_iMovieDecodeMS;
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@@ -61,7 +61,7 @@ public:
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bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
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bool m_bShowNative;
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bool m_bArcadeOptionsNavigation;
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enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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enum MusicWheelUsesSections { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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int m_iMusicWheelSwitchSpeed;
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bool m_bEasterEggs;
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int m_iMarvelousTiming;
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@@ -102,11 +102,11 @@ public:
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CString m_sCustomSpeedMod;
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// course ranking
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enum { COURSE_SORT_SONGS, COURSE_SORT_METER, COURSE_SORT_METER_SUM, COURSE_SORT_RANK } m_iCourseSortOrder;
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enum CourseSortOrders { COURSE_SORT_SONGS, COURSE_SORT_METER, COURSE_SORT_METER_SUM, COURSE_SORT_RANK } m_iCourseSortOrder;
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bool m_bMoveRandomToEnd;
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// scoring type; SCORING_MAX2 should always be first
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enum { SCORING_MAX2, SCORING_5TH } m_iScoringType;
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enum ScoringTypes { SCORING_MAX2, SCORING_5TH } m_iScoringType;
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/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
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int m_iBoostAppPriority;
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