Support UDP discovery broadcast packets (so we can list servers)
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@@ -93,6 +93,7 @@ private:
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PacketFunctions Reply;
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vector<GameClient*> Client;
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EzSockets server;
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EzSockets broadcast;
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int ClientHost;
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vector<LanPlayer*> playersPtr;
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time_t statsTime;
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@@ -136,6 +137,7 @@ private:
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void Disconnect(const unsigned int clientNum);
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void ClientsSongSelectStart();
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void ResetLastSongInfo();
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void BroadcastInfo();
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#endif
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};
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