remove unused random banner code
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@@ -10,7 +10,6 @@
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#include "song.h"
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#include "song.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "RageTextureManager.h"
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#include "RageTextureManager.h"
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#include "SongManager.h"
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#include "Course.h"
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#include "Course.h"
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#include "XmlFile.h"
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#include "XmlFile.h"
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#include "FontCharAliases.h"
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#include "FontCharAliases.h"
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@@ -185,20 +184,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
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else if( sClass == "SongBanner" )
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else if( sClass == "SongBanner" )
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{
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{
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Song *pSong = GAMESTATE->m_pCurSong;
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Song *pSong = GAMESTATE->m_pCurSong;
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if( pSong == NULL )
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{
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// probe for a random banner
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for( int i=0; i<300; i++ )
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{
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pSong = SONGMAN->GetRandomSong();
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if( pSong == NULL )
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break;
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if( !pSong->ShowInDemonstrationAndRanking() )
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continue;
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break;
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}
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}
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if( pSong && pSong->HasBanner() )
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if( pSong && pSong->HasBanner() )
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sFile = pSong->GetBannerPath();
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sFile = pSong->GetBannerPath();
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else
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else
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@@ -217,22 +202,6 @@ Actor* ActorUtil::LoadFromActorFile( const CString& sAniDir, const XNode* pNode
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else if( sClass == "CourseBanner" )
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else if( sClass == "CourseBanner" )
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{
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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Course *pCourse = GAMESTATE->m_pCurCourse;
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if( pCourse == NULL )
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{
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// probe for a random banner
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for( int i=0; i<300; i++ )
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{
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pCourse = SONGMAN->GetRandomCourse();
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if( pCourse == NULL )
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break;
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if( !pCourse->ShowInDemonstrationAndRanking() )
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continue;
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if( pCourse->m_bIsAutogen )
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continue;
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break;
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}
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}
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if( pCourse && pCourse->HasBanner() )
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if( pCourse && pCourse->HasBanner() )
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sFile = pCourse->m_sBannerPath;
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sFile = pCourse->m_sBannerPath;
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else
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else
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