Added nITG's various column specific & other misc modifiers (#1468)
* Added stealth control, ZBuffer & DizzyHolds mod Modifiers added: StealthPastReceptors DizzyHolds StealthType ZBuffer * Removed theme metrics that are now mods. Removed metrics: DrawHiddenNotesAfterReceptor DizzyHoldHeads * Implemented nITG's Shrink modifiers Modifiers Added: ShrinkLinear ShrinkMult * Implemented nITG's Attenuate mods. Modifiers added: AttenuateX AttenuateY AttenuateZ * Implemented nITG's pulse modifiers Modifiers added: PulseInner PulseOuter PulsePeriod PulseOffset * Implemented nITG's DrawSize and Bounce modifiers. Modifiers Added: Bounce BouncePeriod BounceOffset BounceZ BounceZPeriod BounceZOffset DrawSize DrawSizeBack * Added nITG's column specific Dark & Stealth mods Modifiers added: Stealth<1-n> Dark<1-n> * Finish adding nITG's column specific mods Modifiers added: ConfusionXOffset<1-n> ConfusionYOffset<1-n> ConfusionzOffset<1-n> Reverse<1-n> Tiny<1-n> Bumpy<1-n> * Documented new modififers * Changelog housekeeping Fixed a typo and added this branch's PR into the changelog. * Last bit of clean up. (#3) * Fixed up one line of the changelog * Add MrThatKid to credits.
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@@ -157,7 +157,7 @@ struct NoteColumnRenderArgs
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float beat, float y_offset, float y_reverse_offset,
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RageVector3& sp_pos, RageVector3& ae_pos) const;
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void spae_zoom_for_beat(const PlayerState* state, float beat,
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RageVector3& sp_zoom, RageVector3& ae_zoom) const;
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RageVector3& sp_zoom, RageVector3& ae_zoom, int col_num, float y_offset) const;
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void SetPRZForActor(Actor* actor,
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const RageVector3& sp_pos, const RageVector3& ae_pos,
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const RageVector3& sp_rot, const RageVector3& ae_rot,
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