simplify
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@@ -1338,22 +1338,17 @@ void ScreenEvaluation::Update( float fDeltaTime )
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Screen::Update( fDeltaTime );
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Screen::Update( fDeltaTime );
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m_bgCondBga.Update(fDeltaTime);
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m_bgCondBga.Update(fDeltaTime);
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if(m_bFailed && (m_Type==stage||m_Type==course))
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if( !m_bPassFailTriggered && (m_Type==stage || m_Type==course) )
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{
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{
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if( m_timerSoundSequences.Ago() > FAILED_SOUND_TIME && !m_bPassFailTriggered )
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float fTime = m_bFailed? FAILED_SOUND_TIME:PASSED_SOUND_TIME;
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if( m_timerSoundSequences.Ago() > fTime )
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{
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{
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if(!m_sndPassFail.IsPlaying()) m_sndPassFail.Play();
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if( !m_sndPassFail.IsPlaying() )
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m_bPassFailTriggered = true;
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m_sndPassFail.Play();
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}
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}
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else if (m_Type==stage||m_Type==course) // STAGE/NONSTOP eval AND passed
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{
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if( m_timerSoundSequences.Ago() > PASSED_SOUND_TIME && !m_bPassFailTriggered )
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{
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if(!m_sndPassFail.IsPlaying()) m_sndPassFail.Play();
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m_bPassFailTriggered = true;
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m_bPassFailTriggered = true;
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}
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}
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}
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}
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// if(m_Type == stage) // stage eval ... pass / fail / whatever
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// if(m_Type == stage) // stage eval ... pass / fail / whatever
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// {
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// {
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for( unsigned snd=0; snd<m_SoundSequences.size(); snd++ )
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for( unsigned snd=0; snd<m_SoundSequences.size(); snd++ )
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