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@@ -675,7 +675,15 @@ void ScreenGameplay::LoadNextSong()
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m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
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m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
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/* XXX: set it to the current BPM, not the range */
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/* XXX: set it to the current BPM, not the range */
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/* What does this comment mean? -Chris */
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/* What does this comment mean? -Chris
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*
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* We're in gameplay. A BPM display should display the current BPM, updating
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* it as it changes, instead of the "BPM preview" of ScreenSelectMusic. That'd
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* be used in IIDX, anyway. (Havn't done this since I don't know what this is
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* currently actually used for and don't feel like investigating it until it's
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* needed.)
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* -glenn
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*/
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m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
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m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
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const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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