add log so it can be matched to skips
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@@ -16,6 +16,7 @@
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#include "RageBitmapTexture.h"
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#include "RageBitmapTexture.h"
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#include "RageException.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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@@ -357,7 +358,7 @@ void Background::Update( float fDeltaTime )
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if( int(i) > m_iCurBGChange )
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if( int(i) > m_iCurBGChange )
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{
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{
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// LOG->Trace( "%d, %d, %f, %f\n", m_iCurBGSegment, i, m_aBGSegments[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
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LOG->Trace( "new bga %d, %d, %f, %f", m_iCurBGChange, i, m_aBGChanges[i].m_fStartBeat, GAMESTATE->m_fSongBeat );
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BGAnimation* pOld = GetCurrentBGA();
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BGAnimation* pOld = GetCurrentBGA();
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m_iCurBGChange = i;
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m_iCurBGChange = i;
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BGAnimation* pNew = GetCurrentBGA();
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BGAnimation* pNew = GetCurrentBGA();
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