Restructure and clean the Makefile.
This commit is contained in:
+116
-112
@@ -33,108 +33,54 @@ SDL_sound-1.0.0/.libs/libSDL_sound.a:
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#--enable-debug
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#--enable-debug
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RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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Rage = $(RageHelpers) \
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ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
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RageDisplayInternal.h RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \
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ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h \
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RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
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ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil.cpp RageUtil.h \
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ScreenGraphicOptions.cpp ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \
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RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
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ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \
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RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \
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RageSoundReader_FileReader.h RageSounds.cpp RageSounds.h
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ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
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ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h ScreenSandbox.cpp ScreenSandbox.h \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \
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ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \
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ScreenSelectGame.cpp ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \
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ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \
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ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h \
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ScreenSoundOptions.cpp ScreenSoundOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \
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ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h
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DataStructures = \
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DataStructures = \
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CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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BannerCache.cpp BannerCache.h Character.cpp Character.h CodeDetector.cpp CodeDetector.h Course.cpp Course.h \
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FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
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Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \
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GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h \
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GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h GameTypes.h \
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NoteDataWithScoring.cpp NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h \
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Grade.cpp Grade.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \
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NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h \
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NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
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NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
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NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h PlayerOptions.cpp PlayerOptions.h \
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NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
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RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h \
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NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
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StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h \
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PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h \
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Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h \
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ScoreKeeper.h ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h PlayerAI.cpp PlayerAI.h Character.cpp Character.h \
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ScreenWarning.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h \
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ArrowBackdrop.cpp ArrowBackdrop.h
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Steps.cpp Steps.h Style.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h
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StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
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StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h
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Transitions = Transition.cpp Transition.h
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LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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Actors = \
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if HAVE_GTK
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Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h \
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LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h \
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endif
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ModelTypes.cpp ModelTypes.h
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ActorsInMenus = \
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Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h \
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CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h \
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp GrooveRadar.h \
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GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h \
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MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
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MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
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OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \
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DifficultyDisplay.cpp DifficultyDisplay.h HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h \
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GrooveGraph.cpp GrooveGraph.h MeterDisplay.cpp MeterDisplay.h
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ActorsInGameplay = \
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ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h \
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BGAnimationLayer.cpp BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \
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GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \
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HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h \
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LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
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CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \
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NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h ScoreDisplay.cpp ScoreDisplay.h \
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ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreKeeper.h \
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ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \
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ScoreDisplayBattle.cpp ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
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TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h \
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ProTimingDisplay.cpp ProTimingDisplay.h
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \
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ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \
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ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \
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ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp ScreenGraphicOptions.h \
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ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \
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ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \
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ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \
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ScreenManager.cpp ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \
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ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \
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ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \
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ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp ScreenSelectGame.h \
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ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h \
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ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \
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ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenWarning.h \
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ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \
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ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \
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ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenRaveOptions.cpp ScreenRaveOptions.h \
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ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h \
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ScreenSelectMaster.cpp ScreenSelectMaster.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
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GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
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ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \
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SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
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Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h
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@@ -146,33 +92,91 @@ if HAVE_OSS
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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endif
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endif
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Loading = arch/LoadingWindow/LoadingWindow_Null.h \
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ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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if HAVE_GTK
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
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Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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endif
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Input = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h
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MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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Input += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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Movie = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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Window = arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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if USE_CRASH_HANDLER
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h
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endif
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endif
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(LowLevelWindow) $(ArchUtils) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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arch/arch.cpp arch/arch.h arch/arch_default.h
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$(PCRE) $(Hooks) $(Loading) $(Input) $(Movie) $(Sound) $(Window) \
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arch/arch.cpp arch/arch.h $(ArchUtils)
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if DARWIN
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Arch += arch/arch_darwin.h
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else
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Arch += arch/arch_linux.h
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endif
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ActorsInGameplayAndMenus = \
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BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
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DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h
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ActorsInMenus = \
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BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \
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DifficultyDisplay.cpp DifficultyDisplay.h DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \
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||||||
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h \
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||||||
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GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \
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MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \
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MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \
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MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \
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OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \
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WheelNotifyIcon.cpp WheelNotifyIcon.h
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ActorsInGameplay = \
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ActiveItemList.cpp ActiveItemList.h ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h \
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||||||
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Background.cpp Background.h CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \
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||||||
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CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \
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||||||
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GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \
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||||||
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HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h LifeMeter.h \
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LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h LyricDisplay.cpp LyricDisplay.h \
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||||||
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NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \
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||||||
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ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \
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||||||
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ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h
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||||||
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||||||
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Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h
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||||||
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||||||
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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Rage = $(Helpers) $(PCRE)\
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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||||||
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RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \
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||||||
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
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||||||
|
RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.h \
|
||||||
|
RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
|
||||||
|
RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h RageSoundResampler.cpp RageSoundResampler.h \
|
||||||
|
RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h \
|
||||||
|
RageThreads.cpp RageThreads.h RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h \
|
||||||
|
RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageUtil_FileDB.cpp RageUtil_FileDB.h
|
||||||
|
|
||||||
|
Actors = \
|
||||||
|
Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \
|
||||||
|
ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelTypes.cpp ModelTypes.h \
|
||||||
|
Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h
|
||||||
|
|
||||||
|
GlobalSingletons = \
|
||||||
|
AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \
|
||||||
|
GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \
|
||||||
|
NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ScreenManager.cpp ScreenManager.h \
|
||||||
|
SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h
|
||||||
|
|
||||||
|
stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \
|
||||||
|
$(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \
|
||||||
|
$(Rage) $(Actors) $(GlobalSingletons)
|
||||||
|
|
||||||
# Note that we still end up linking dynamically to the shared system library
|
# Note that we still end up linking dynamically to the shared system library
|
||||||
# for SDL_image. This is annoying, but it's not a major problem. The
|
# for SDL_image. This is annoying, but it's not a major problem. The
|
||||||
|
|||||||
Reference in New Issue
Block a user