From a29d4284302c60ca50498804a6d76e2d5ef22ad9 Mon Sep 17 00:00:00 2001 From: Sean Burke Date: Tue, 12 Aug 2003 08:46:35 +0000 Subject: [PATCH] Restructure and clean the Makefile. --- stepmania/src/Makefile.am | 230 +++++++++++++++++++------------------- 1 file changed, 117 insertions(+), 113 deletions(-) diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am index 64f551564d..92e6179760 100644 --- a/stepmania/src/Makefile.am +++ b/stepmania/src/Makefile.am @@ -10,7 +10,7 @@ else AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\" endif -AM_CXXFLAGS += -O2 +AM_CXXFLAGS += -O2 AM_CXXFLAGS += -ISDL-1.2.5/include -ISDL_sound-1.0.0 AM_CFLAGS += -O2 @@ -33,108 +33,54 @@ SDL_sound-1.0.0/.libs/libSDL_sound.a: #--enable-debug -RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h - -Rage = $(RageHelpers) \ -RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \ -RageDisplayInternal.h RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \ -RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \ -RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \ -RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \ -RageTimer.cpp RageTimer.h RageTypes.h RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil.cpp RageUtil.h \ -RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h \ -RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ -RageSoundReader_FileReader.h RageSounds.cpp RageSounds.h +Screens = \ +Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \ +ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \ +ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \ +ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h \ +ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h \ +ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \ +ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h \ +ScreenGraphicOptions.cpp ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \ +ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \ +ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \ +ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \ +ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \ +ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \ +ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h ScreenSandbox.cpp ScreenSandbox.h \ +ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \ +ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \ +ScreenSelectGame.cpp ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \ +ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \ +ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h \ +ScreenSoundOptions.cpp ScreenSoundOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \ +ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \ +ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h DataStructures = \ -CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \ -FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \ -GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h \ -NoteDataWithScoring.cpp NoteDataWithScoring.h NoteDataUtil.cpp NoteDataUtil.h Steps.cpp Steps.h \ -NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h \ -NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h \ -NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h PlayerOptions.cpp PlayerOptions.h \ -RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h \ -StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h \ -Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h LyricsLoader.cpp LyricsLoader.h ModeChoice.cpp ModeChoice.h \ -NoteFieldPositioning.cpp NoteFieldPositioning.h PlayerAI.cpp PlayerAI.h Character.cpp Character.h \ -ArrowBackdrop.cpp ArrowBackdrop.h +BannerCache.cpp BannerCache.h Character.cpp Character.h CodeDetector.cpp CodeDetector.h Course.cpp Course.h \ +Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \ +GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h GameTypes.h \ +Grade.cpp Grade.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \ +NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \ +NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \ +NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \ +NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \ +PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h \ +ScoreKeeper.h ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \ +ScreenWarning.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h \ +Steps.cpp Steps.h Style.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h -StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h +StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h -Transitions = Transition.cpp Transition.h +LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \ + arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h -Actors = \ -Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h \ -Sprite.cpp Sprite.h ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h Model.cpp Model.h mathlib.c mathlib.h \ -ModelTypes.cpp ModelTypes.h - -ActorsInMenus = \ -Banner.cpp Banner.h BannerCache.cpp BannerCache.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h \ -CourseEntryDisplay.cpp CourseEntryDisplay.h DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h \ -EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \ -DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp GrooveRadar.h \ -GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h \ -MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \ -MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \ -OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \ -ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \ -DifficultyDisplay.cpp DifficultyDisplay.h HelpDisplay.cpp HelpDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h \ -GrooveGraph.cpp GrooveGraph.h MeterDisplay.cpp MeterDisplay.h - -ActorsInGameplay = \ -ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h \ -BGAnimationLayer.cpp BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \ -GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \ -HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h \ -LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \ -CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \ -NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h ScoreDisplay.cpp ScoreDisplay.h \ -ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreKeeper.h \ -ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \ -ScoreDisplayBattle.cpp ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \ -TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h \ -ProTimingDisplay.cpp ProTimingDisplay.h - -Screens = \ -Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \ -ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \ -ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h \ -ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \ -ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h \ -ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp ScreenGraphicOptions.h \ -ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \ -ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \ -ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \ -ScreenManager.cpp ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \ -ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \ -ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \ -ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \ -ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \ -ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp ScreenSelectGame.h \ -ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h \ -ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h \ -ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \ -ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \ -ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenWarning.h \ -ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h \ -ScreenAutogenOptions.cpp ScreenAutogenOptions.h ScreenCredits.cpp ScreenCredits.h \ -ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenRaveOptions.cpp ScreenRaveOptions.h \ -ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenUnlock.cpp ScreenUnlock.h \ -ScreenSelectMaster.cpp ScreenSelectMaster.h - -GlobalSingletons = \ -AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ -GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ -ModeSwitcher.cpp ModeSwitcher.h NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h \ -SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h StepmaniaTemplates.cpp - -PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c - -Hooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \ - arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h +if HAVE_GTK +LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h +endif Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h @@ -146,33 +92,91 @@ if HAVE_OSS Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h endif -Loading = arch/LoadingWindow/LoadingWindow_Null.h \ - arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h +ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \ + arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h -if HAVE_GTK -Loading += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h -endif +InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \ + arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h -Input = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h +MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \ + arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h -Input += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h - -Movie = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \ - arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h - -Window = arch/LowLevelWindow/LowLevelWindow.h \ - arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h +LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \ + arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h + if USE_CRASH_HANDLER ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \ archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h endif -stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \ - $(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \ - $(PCRE) $(Hooks) $(Loading) $(Input) $(Movie) $(Sound) $(Window) \ - arch/arch.cpp arch/arch.h $(ArchUtils) +Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(LowLevelWindow) $(ArchUtils) \ + arch/arch.cpp arch/arch.h arch/arch_default.h + +if DARWIN +Arch += arch/arch_darwin.h +else +Arch += arch/arch_linux.h +endif + +ActorsInGameplayAndMenus = \ +BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \ +DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h + +ActorsInMenus = \ +BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \ +DifficultyDisplay.cpp DifficultyDisplay.h DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \ +EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \ +GradeDisplay.cpp GradeDisplay.h GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h \ +GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \ +MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \ +MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \ +MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \ +OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \ +ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \ +WheelNotifyIcon.cpp WheelNotifyIcon.h + +ActorsInGameplay = \ +ActiveItemList.cpp ActiveItemList.h ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h \ +Background.cpp Background.h CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \ +CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \ +GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h GrayArrowRow.cpp GrayArrowRow.h \ +HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h Judgment.cpp Judgment.h LifeMeter.h \ +LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h LyricDisplay.cpp LyricDisplay.h \ +NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \ +ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \ +ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h + +Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h + +PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c + +Rage = $(Helpers) $(PCRE)\ +RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \ +RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \ +RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \ +RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.h \ +RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ +RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h RageSoundResampler.cpp RageSoundResampler.h \ +RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h \ +RageThreads.cpp RageThreads.h RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h \ +RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageUtil_FileDB.cpp RageUtil_FileDB.h + +Actors = \ +Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \ +ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelTypes.cpp ModelTypes.h \ +Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h + +GlobalSingletons = \ +AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ +GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ +NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ScreenManager.cpp ScreenManager.h \ +SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h + +stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \ + $(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \ + $(Rage) $(Actors) $(GlobalSingletons) # Note that we still end up linking dynamically to the shared system library # for SDL_image. This is annoying, but it's not a major problem. The