add TemporaryEventMode flag to GameState
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@@ -1436,7 +1436,7 @@ static void HandleInputEvents(float fDeltaTime)
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continue; // skip
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// check back in event mode
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if( PREFSMAN->m_bEventMode &&
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if( GAMESTATE->GetEventMode() &&
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CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
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{
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MenuI.player = PLAYER_1;
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