add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+1 -1
View File
@@ -1436,7 +1436,7 @@ static void HandleInputEvents(float fDeltaTime)
continue; // skip
// check back in event mode
if( PREFSMAN->m_bEventMode &&
if( GAMESTATE->GetEventMode() &&
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
{
MenuI.player = PLAYER_1;