add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+1 -1
View File
@@ -110,7 +110,7 @@ void ScreenSelect::Update( float fDelta )
}
// don't time out on this screen is coin mode is pay.
// If we're here, then there's a credit in the machine.
if( PREFSMAN->GetCoinMode() != COIN_PAY )
if( GAMESTATE->GetCoinMode() != COIN_PAY )
{
if( IDLE_TIMEOUT_SECONDS > 0 && m_timerIdleTimeout.PeekDeltaTime() >= IDLE_TIMEOUT_SECONDS )
{