add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+1 -1
View File
@@ -951,7 +951,7 @@ void ScreenGameplay::LoadNextSong()
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && STATSMAN->m_CurStageStats.m_player[p].bFailed ) // already failed
ShowOniGameOver(p);
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !PREFSMAN->m_bEventMode && !GAMESTATE->m_bDemonstrationOrJukebox)
if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !GAMESTATE->GetEventMode() && !GAMESTATE->m_bDemonstrationOrJukebox)
{
m_pLifeMeter[p]->UpdateNonstopLifebar(
GAMESTATE->GetStageIndex(),