add TemporaryEventMode flag to GameState
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@@ -951,7 +951,7 @@ void ScreenGameplay::LoadNextSong()
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BATTERY && STATSMAN->m_CurStageStats.m_player[p].bFailed ) // already failed
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ShowOniGameOver(p);
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !PREFSMAN->m_bEventMode && !GAMESTATE->m_bDemonstrationOrJukebox)
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if( GAMESTATE->m_SongOptions.m_LifeType==SongOptions::LIFE_BAR && GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR && !GAMESTATE->GetEventMode() && !GAMESTATE->m_bDemonstrationOrJukebox)
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{
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m_pLifeMeter[p]->UpdateNonstopLifebar(
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GAMESTATE->GetStageIndex(),
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