add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
case MENU_BUTTON_START:
case MENU_BUTTON_BACK:
case MENU_BUTTON_COIN:
switch( PREFSMAN->GetCoinMode() )
switch( GAMESTATE->GetCoinMode() )
{
case COIN_PAY:
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit );