add TemporaryEventMode flag to GameState
This commit is contained in:
@@ -193,11 +193,11 @@ bool Screen::JoinInput( const MenuInput &MenuI )
|
||||
|
||||
/* subtract coins */
|
||||
int iCoinsToCharge = 0;
|
||||
if( PREFSMAN->GetCoinMode() == COIN_PAY )
|
||||
if( GAMESTATE->GetCoinMode() == COIN_PAY )
|
||||
iCoinsToCharge = PREFSMAN->m_iCoinsPerCredit;
|
||||
|
||||
// If joint premium don't take away a credit for the 2nd join.
|
||||
if( PREFSMAN->GetPremium() == PREMIUM_JOINT &&
|
||||
if( GAMESTATE->GetPremium() == PREMIUM_JOINT &&
|
||||
GAMESTATE->GetNumSidesJoined() == 1 )
|
||||
iCoinsToCharge = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user