add TemporaryEventMode flag to GameState

This commit is contained in:
Chris Danford
2005-02-21 17:29:49 +00:00
parent d7bcadccc7
commit a2915c038b
21 changed files with 85 additions and 64 deletions
+2 -21
View File
@@ -837,13 +837,11 @@ class LunaPrefsManager : public Luna<T>
public:
LunaPrefsManager() { LUA->Register( Register ); }
static int GetEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bEventMode ); return 1; }
static int SetEventMode( T* p, lua_State *L ) { p->m_bEventMode = BArg(1); return 0; }
// static int GetEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bEventMode ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetEventMode )
ADD_METHOD( SetEventMode )
// ADD_METHOD( GetEventMode )
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
@@ -862,23 +860,6 @@ LUA_REGISTER_CLASS( PrefsManager )
// lua end
CoinMode PrefsManager::GetCoinMode()
{
if( m_bEventMode && m_CoinMode == COIN_PAY )
return COIN_FREE;
else
return m_CoinMode;
}
Premium PrefsManager::GetPremium()
{
if(m_bEventMode)
return PREMIUM_NONE;
else
return m_Premium;
}
#include "RageLog.h"
#include "LuaFunctions.h"